Adswood Primary School

Enjoy, Believe, Achieve

                      Coding                         Control and Modeling                      E-Safety                           Digital Leaders


Since July 2014 we have been using iPads across the whole school to enhance our teaching and learning. This has been done through our use of an Apple Authorised Education Trainer / Apple Distinguished Educator. In order to make the use of iPads totally immersive at Adswood Primary School we have adopted a clear 'vision and strategy', showing effective progression throughout the key stages. As we continue to develop our transformative use of iOS technology, it is becoming more invisibly woven across the whole school.


The National Curriculum lists a range of subject content that should be taught by the end of both KS1 and KS2.

The National Curriculum states that by the end of KS1 all children should’ve been taught to;

  • Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
  • Create and debug simple programs
  • Use logical reasoning to predict the behaviour of simple programs
  • Use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • Recognise common uses of information technology beyond school
  • Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies

The National Curriculum also states that by the end of KS2 all children should’ve been taught to;

  • Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • Use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • Understand computer networks including the internet; how they can provide multiple services, such as the World Wide Web; and the opportunities they offer for communication and collaboration
  • Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

To ensure we meet the needs of the National Curriculum the ICT lead Miss Booth and our Apple Professional Development Authorised Trainer (APD) Gary Richards, meet regularly to ensure that all applications on the iPad’s are up-to-date and the best apps are on the Ipads to meet the curriculum specification. Miss Booth regularly checks the iPad’s to ensure they are being used safely, efficiently and used correctly to benefit teaching and learning.

Gary Richards is an asset to the teaching and learning of computing and coding in school. He is actively involved in teaching alongside teachers improving their CPD and ensuring the content that is being taught is current and exciting for the children. He lends equipment to the school such as BB8’s and miniature Robots for the children in KS2 to work with in the control and modelling section of the curriculum. Gary has supported and engaged staff in the use of iOS technology across the school curriculum by working with them across terms in ICT sessions to improve their skills and therefore enhance learning and teaching whilst also supporting the National Curriculum outcomes.

At Adswood Primary School we believe a high-quality computing education equips our children to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. The needs of the Computing Curriculum are easily met through our use of iPad. Teachers at Adswood have had the opportunity to do this through the use of apps such as Alex, Bee-Bot, Hopscotch, Kodable, Tynker and Scratch Jnr. Adswood Primary children are equipped to use information technology to create programs, systems and a range of content. All children in school have an iPad starting from year 1 right through to year 6 they use them across the school to address key areas of the Computing Curriculum. There are also 20 iPad’s available in Reception for those children to access age-related software to ensure they meet the needs of the Development Matters Technology strand of Understanding the World. The iPad’s are also used widely across the curriculum as a tool to further learning.

Below is a brief overview of how ICT, the iPad’s and computing curriculum is met in Adswood Primary.

Foundation Stage 1 and 2 – Nursery and Reception

Foundation Stage are exposed to ICT in the environment through electronic toys with pulls, flaps and levers. They have the opportunity to use technology such as; walkie talkies, talking clipboards, easy speak microphones, remote control cars, remote control cats and story headphones. Technology such as this is brought out to enhance areas of learning and make fun and interactive.  They use these resources through play-based learning.

They are exposed to technology through the use of interactive whiteboards which uses websites such as espresso to play videos and engage them actively through games, stories and songs. The children are taught that you can use a computer to learn new information.

In Foundation Stage there are supported activities set up where children have access to more advanced technology such as CD players, speaking systems and blenders etc. These are always supported by an adult in an adult led activity.

In Reception they also have access to iPads to use with beneficial learning games such as ‘Hairy Letters’ and ‘Beebots’.

Year 1

Digital Posters, Storyboards using Pic Collage are some of the computing skills developed in Year 1. They use ‘Spark Video’ to create and retell digital stories, using audio, digital images and titles. These stories export as videos and can be used to show understanding in all curriculum areas.

The children use 'green-screen' technology to develop speaking and listening skills and created e-books using digital images, audio and video. The children add audio 'hotspots' to their images.

The children will begin to access the computing curriculum through the use of iPads by using coding apps such as:

Scratch Jr ( Created Maths based games).
The children will be building up a range of skills to help them understand the language of Algorithms, directional language and the use of instructional language.

In the near future, Year 1 will begin accessing a ‘Showbie’ account to receive written and oral feedback from their class teacher in real-time. They will also begin to access the KS1 Coding Journal to record their work.

Year 2

Year 2 use the iPads similar to that of children in Year 1.  To ensure progression of skills, Year 2 pupils have used ‘GarageBand’ to create, edit and record their own music.

The children create Mind Maps using ‘Popplet’, and plan out presentations using ‘Tellagami’.  ‘Explain Everything’ screen casts are used to show understanding in mathematics.

'Green-screen' technology is used to develop speaking and listening skills and the children create e-books using digital images, audio and video. The children add audio 'hotspots' to their images.

The children use iPad to address the needs of the computing curriculum through the use of coding apps such as:
Scratch Jr ( Created Maths based games).

Here children focus on developing an understanding of Algorithms, directional language, the use of instructional language for input & output and the checking and debugging of programs.

They use ‘Showbie’ as a digital workflow where they are able to access oral and written instructions, then download a KS1 Coding Journal to document their understanding of coding concepts.

Year 3

Year 3 use iPads effectively across the whole curriculum to enhance teaching and learning.

Literacy - Digital literacy using ‘Spark Video’ &’ iMovie’. Children will create films using the advanced features of ‘iMovie’, adding picture in picture, side by side explanations, voice overs, titles and transitions.

Explanation text – Children create e-books using Book Creator, adding digital images, text audio and video.

Mind Maps – Children create mindmaps and timelines using an app called ‘Popplet’ then deliver presentations using ‘Tellagami’.

Numeracy – ‘Explain Everything’ is used in mathematics to enhance the children's understanding.

Science - Children use ‘iMovie’, ‘Pic Collage’, ‘Book Creator’ and ‘Explain Everything’ to make predictions and then explain their understanding of the subject.

ICT - Programming - The children use iPads to address the needs of the computing curriculum through the use of coding apps such as:
Scratch Jr.

Focus is on developing the children’s computational language, through the use of Algorithms for clear and precise instructional language, for input & output and also the checking and debugging of programs. Children use ‘Showbie’ as a digital assessment tool. They access audio and written instructions from within the shared area of ‘Showbie’, download Coding Journals and start to put together digital Journals highlighting their understanding.

Year 4

Year 4 children develop advanced features of ‘iMovie’, ‘Picture in Picture’, ‘Side by side’, ‘green screen work’ and creating ‘movie trailers’. They will work on the use of 'green-screen' (Doink) technology and e-Book creation. Children will develop the skills of how to plan storyboard ideas using advanced features of ‘Pic Collage’.  ‘Explain Everything’ will be used to show strategy and understanding in mathematics.

The children will be shown how to use ‘Google Drive’ as a cloud Storage platform and how to upload/download their work.

Year 5
Year 5 use iPads effectively to enhance the curriculum through the following:

 -Creation of digital storyboards and timelines using advanced features of ‘Pic Collage’ and ‘Popplet’.

- Created QR Codes and video QR Codes to show strategy and understanding in mathematics.

- Use ‘iMovie’ advanced features, picture in picture and side by side to create movie trailers and short films.

-Use ‘Tellagami’ to develop their presentation skills across all curriculum areas.

 - Screen casts – Use ‘Explain Everything’ to show strategy and understanding in numeracy and science.

- Use ‘Macos’ operating system and ‘iBooks Author’ to create media rich iBooks incorporating widgets, photo galleries, movies, audio and 'green-screen' film footage.

- Use ‘Showbie’ as a Digital workflow for assessment - It is used to create a 'flipped' classroom approach to learning.

The children have also used iPads to address the needs of the Computing curriculum through the use of coding apps such as:

Children will be introduced to ‘Swift Playgrounds’ -

Here children have focussed on developing their understanding of key coding concepts and coding terminology. They use specially designed Coding Journals and Control & Modelling Journals to create digital learning Journals using Book Creator.

Used iPad to control ‘Sphero Robotic balls’ and ‘BB8 droids ‘using apps such as draw & Drive, micro labs and Tickle.


Year 6

The use of the iPads in Year 6 will enhance the curriculum and become embedded across all curriculum areas.

Numeracy – Children use ‘Explain Everything’ to re-enforce strategy and understanding in mathematics.

Digital Literacy – The children will explore the use of digital film, movie trailers, 'green-screen' technology, animated puppet shows, explanation texts, and the use of a screen casting app called ‘Explain Everything’.

Science – Children will make predictions and investigations through the use of ‘iMovie’ and ‘Explain Everything’.

Music Composition - Year 6 children use ‘GarageBand’ to create, edit and record their own music.

Topic - Through the creation of e-Books, ‘Book Creato’ has been used to develop writing, and speaking and listening. 'Green-Screen' technology has also been used to enhance story writing. The children look to develop use of scrolling newspapers using ‘Doink’ and ‘Pages’.

The next steps in the Year 6 computing curriculum is to develop the use of the program ‘Makey Makey’.  This is an invention kit that turns everyday objects into input devices.  The board operates common keyboard and mouse input functions making interesting and interactive displays, toys, games and entertainment devices using conductive objects.

Control and Modelling- Used iPad to control Sphero Robotic balls and BB8 droids using apps such as draw & Drive, micro labs and Tickle. Here children have focussed on developing the use of computational language to create algorithms, checked and debugged programs looked at input & output.

Computer Coding - The use of Algorithms, Programming, Variables, Debugging and Logical Reasoning This has been done through of Kodable, Hopscotch and Swift Playgrounds.

Game Design - Looking at developing literacy based projects through game design apps such as Pixel Floor Press.


All classes have been shown how to log into Google Drive, 'upload' and 'download' content through Cloud Sharing - Digital workflows through the use of Showbie to upload finished projects and also download digital images as we are moving towards a more paperless approach to teaching alongside the iPads. SHowbie is an invaluable tool we are currently piloting as a paperless assessment tool which allows teavhers to receive and mark the children’s iPad work in real time and send back messages to their iPads for children to make appropriate changes and improvements to their work without having to wait until the next lesson.

Some of the Children have used Padlet as a digital assessment tool to collaborate on projects. Whilst all of the children from KS2 have been shown how to showcase their work through Airplay, this facility lets them wirelessly mirror content from their iPad directly to an Interactive Whiteboard to allow for peer assessment and for children to present their work to the whole class.


By every child having access to an iPad in KS1 and KS2 it has allowed for a sense of ownership and pride in the children’s work. They ensure that they have created the best work possible as their iPad’s are their pride and joy. They have a passion for the iPads and want to be using them as much as possible which is making them an invaluable hook for learning. It has also opened them up to skills such as how to present work in various mediums such as using apps like; green screen, Telligami, Popplet and Explain Everything. We are seeing them being used for more cross-curricular links to thanks to this software as the iPads are extremely versatile.

Miss Booth our ICT lead conducts termly Moderations of the use of iPads and how they are being used. She takes a random sample of iPads from each class and scrutinises each iPad to see which apps are being used the most and for what purpose. She also regularly checks each year group’s google drive accounts to ensure work is regularly being uploaded of a high quality and that meets to National Curriculum targets. This is important as we are beginning to create a digital work path to show the progress of each year group and how the teaching and learning is differentiated and appropriate for the given age group. The work that Miss Booth see’s she then correlates with the Target Tracker data in each class to ensure that the children are being marked at the appropriate age and are showing progress across the year. Miss Booth as ICT lead can also track the work going in and out of the Showbie accounts to again see the quality and understanding involved in the children’s work. The digital coding journals that all KS2 and year 2 have access to need to be updated regularly, this can be seen happening when Miss Booth accesses each year groups google drive accounts, and are individual workspaces for the children to input evidence of the work they have produced once their teacher feels they have achieved a good level of understanding.

Computing in our school is leading us towards a generation of learners who will be ready for the digital takeover in their later learning and lives. They are learning skills that are required for many to get a job in ICT rolls as these are the jobs that are becoming more common. The skills the iPads and computing curriculum embeds in our children is that of how to problem solve and how to ‘de-bug’, look for alternative solutions to a problem, through fun interactive and engaging software apps that also present as real-life problems as we being using apps in Upper KS2.